namespace Sandbox.Game
{
	public static class MyDrillConstants
	{
		public const float DRILL_SHIP_REAL_LENGTH = 0.98f;

		public const float DRILL_HAND_REAL_LENGTH = 0.98f;

		public const string DRILL_HAND_DUST_EFFECT = "Smoke_HandDrillDust";

		public const string DRILL_HAND_DUST_STONES_EFFECT = "Smoke_HandDrillDustStones";

		public const string DRILL_HAND_SPARKS_EFFECT = "Collision_Sparks_HandDrill";

		public const string DRILL_HAND_WOOD_EFFECT = "Tree_Drill";

		public const string DRILL_SHIP_DUST_EFFECT = "Smoke_DrillDust";

		public const string DRILL_SHIP_DUST_STONES_EFFECT = "Smoke_DrillDust";

		public const string DRILL_SHIP_SPARKS_EFFECT = "Smoke_DrillDust_Metal";

		public const int DRILL_UPDATE_INTERVAL_IN_FRAMES = 90;

		public const int DRILL_UPDATE_DISTRIBUTION_IN_FRAMES = 10;

		public const float DRILL_UPDATE_INTERVAL_IN_MILISECONDS = 1000f;

		public const float PARTICLE_EFFECT_DURATION = 500f;

		public const float VOXEL_HARVEST_RATIO = 0.009f;

		public const float MAX_DROP_CUBIC_METERS = 0.15f;

		public const float WHOLE_VOXEL_HARVEST_VOLUME = 0.009f;
	}
}
